Mark Zuckerberg shares first look at Meta’s ‘mixed reality’ headset

Take a look at ‘The World Beyond’: Mark Zuckerberg shares first look at Meta’s Project Cambria ‘mixed reality’ headset

  • Zuckerberg today shared the first glimpse of mixed reality on Project Cambria
  • Next ‘high-end’ headset to launch later this year, Meta CEO says
  • Mixed reality allows real and virtual elements to interact in an environment

Meta CEO Mark Zuckerberg has shared the first look at his company’s “mixed reality” headset, known as Project Cambria.

In a new video, Zuckerberg can be seen testing a demo called “The World Beyond” on the “high-end” headset, which will be released later this year.

It shows Zuckerberg petting a cute virtual creature, picking up and throwing a virtual ball, and viewing a web browser that appears to be floating right in front of his face.

Mixed reality describes experiences that combine elements of a physical and virtual environment, allowing real and digital elements to coexist and interact.

Meta CEO Mark Zuckerberg has shared the first look at his company’s ‘mixed reality’ headset, known as Project Cambria

In the video posted on Thursday, people can see Zuckerberg's point of view as he strokes a cute virtual creature

In the video posted on Thursday, people can see Zuckerberg’s point of view as he strokes a cute virtual creature

WHAT IS MIXED REALITY?

Augmented Reality (AR) and Mixed Reality (MR) are both immersive technologies, but they are not the same.

Mixed reality is an extension of augmented reality that allows real and virtual elements to interact in an environment.

Mixed reality maintains a connection with the real world, so it is not considered a fully immersive experience like virtual reality (VR).

Source: bernardmarr.com

Zuckerberg posted the video on his Facebook page Thursday showing the World Beyond demo.

Although Zuckerberg’s teaser video shows the wearer’s perspective, the headset itself has been blurred out.

“I want to share a bit about Project Cambria, the codename for our high-end VR headset that’s coming out later this year,” Zuckerberg said.

“I’m not going to show you the helmet yet, but you’re considering an experiment called The World Beyond.”

“This is just the beginning of mixed reality. Imagine being able to set up your ideal workstation with as many screens as you want, wherever you go.

Project Cambria includes sensors that allow a user’s avatar to make natural eye contact and real-time facial expressions in the metaverse.

During this time, the cameras will transmit high-resolution color video to the helmet screens.

Zuckerberg has previously said that Project Cambria will cost more than current headsets, although it’s unclear exactly how much.

Zuckerberg posted the video on his Facebook page on Thursday showing the World Beyond demo

Zuckerberg posted the video on his Facebook page on Thursday showing the World Beyond demo

Mixed reality describes experiences that combine elements of a physical and virtual environment, allowing real and digital elements to coexist and interact

Mixed reality describes experiences that combine elements of a physical and virtual environment, allowing real and digital elements to coexist and interact

The video demo was created using Presence Platform, a set of machine learning and artificial intelligence capabilities that help developers create mixed reality experiences, as well as natural hand and voice interactions.

Presence Platform was launched last year as a first step in Meta’s ambition to turn Facebook into a metaverse.

The term “metaverse,” coined in the 1992 dystopian novel “Snow Crash,” is used to describe immersive, shared spaces accessible across different platforms where the physical and the digital converge.

Zuckerberg, who co-founded Facebook in his dorm at Harvard University in 2004, described the metaverse as “the Internet incarnate.”

Although Zuckerberg's teaser video shows the wearer's point of view, the helmet itself has been blurred out

Although Zuckerberg’s teaser video shows the wearer’s point of view, the helmet itself has been blurred out

In a few years, Facebook users will be able to use the platform not on their phone or computer, but by putting on a headset.

Rather than swiping a device’s screen, they could potentially meet up with a Facebook friend in a shared virtual space – like an ultra-realistic simulation of another planet or an idyllic garden – and voice chat with the avatars of the other.

“It will be characterized by a social presence, the feeling that you are there with another person, no matter where you are in the world,” says Meta.

“The metaverse is still a long way off, but parts of it are already here and even more are on the horizon.”

Meta rebranded itself in October, as part of its long-term plan to turn its social media platform into a metaverse.

THE ‘METAVERSE’ FACEBOOK: A VIRTUAL WORLD WITHIN A WORLD

In a recent interview, Mark Zuckerberg said that over the next five years, he wants people to think of Facebook not as a social media company, but as a “metaverse” company.

It’s an environment akin to a virtual environment where people can work and play for most of their 24 hours without leaving their homes.

“And my hope, if we do it right, I think over the next five years or so, in this next chapter of our business, I think we’ll effectively go from people seeing us as primarily a social media company to a metaverse society,” Zuckerberg said in the interview with The Verge.

“And obviously, all of the work that we do on the apps that people use today directly contributes to that vision in terms of community and creator development.”

“But it’s something I spend a lot of time on, think about a lot, we’re working on a ton. And I think that’s just a big part of the next chapter for the work that we’re going to be doing across the industry.

So what exactly is the Metaverse?

As Zuckerberg describes it, it’s a “vision” that spans the entire tech industry, calling it the successor to the mobile internet.

“But you can think of the metaverse as the internet incarnate, where instead of just viewing content, you’re there,” he continued.

“And you feel present with other people like you’re in other places, having different experiences that you might not necessarily be able to do on a 2D app or webpage, like dancing, for example, or different kinds of fitness.”

The Facebook CEO says his vision – which he has been working on for several months – would not only reach virtual reality, but also augmented reality, computers, mobile devices and game consoles.

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