The Trilogy Still Needs Some Work

When Grand Theft Auto: The Trilogy – Definitive Edition launched last year, it was a disaster. Three of the most beloved video games of all time had been officially re-released on modern hardware and not only looked like shit, but worked like that. things were so too bad, in fact, that Rockstar had to give fans free games just to compensate.

Some later patches attempted to fix some of these issues, but like this comprehensive review of games by Digital foundry show, there is still one ground more work to do here.

The good news first: rain is now almost normal, as it should be after 15 bug fixes, and a mist layer added post-launch gives the game world a good sense of scale as you fly. Changes have also been made to some of the more glaring misspellings on signage, and major issues affecting mission structure and collisions have also been largely fixed. More importantly, games now just run much smoother, especially in Performance mode, which keeps things pretty much locked in at 60fps.

Now on to the bad news. A lot of things that look bad in these games will be never be corrected, as these are phone game ports, and there’s only so much you can add when bringing a game designed to run on an iPhone to a system like the PS5 or a modern PC. It’s things like the general look of the characters – which were perfectly suited to low-res CRT televisions of the time but look oddly out of place in an HD setting – as well as environmental lighting effects (like sunsets dark and golden sun) custom of city ​​of vice and San Andreas which have been deleted.

And while some signs have been fixed, there are still plenty more with misspellings, either because Rockstar skimped on localization work or handed a lot of the work to the update. AI scale (which also has unresolved issues with wall textures and building panels). You can see examples of all of this in action in Digital foundry video below:

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